Thanks to the guidance of Model UN directors, Mr. Briner and Mr. Reichlmayr, all the delegates were able to be active participants in many controversial debates, while eloquently expressing their points, and finding solutions to real world issues that challenge even the most experienced diplomats.
Technology and 1:1 Program
One-to-One learning, often seen written as 1:1 is a learning environment where participating students use laptop computers on a “direct and continuous basis throughout the school day and be- yond.” (What is a One-to-One Learning Environment, Montgomery, Bruce 2005) Students are empowered to learn anytime, anywhere, utilizing the power Information Technology unleashes to supplement their learning.
Students advance their learning to levels not possible with traditional pen and paper mediums. They gain the ability to collaborate with classmates in more integrated and advantageous ways, to interact with their learning, gaining a deeper understanding of the subject.
1972 saw the start of the Information Age with the arrival of low cost, powerful computers.
1992 saw the advent of the Knowledge Economy where a business’s success was measured by how well they managed information and knowledge.
2002 saw the arrival of the Intangible Era, where among other factors, success is measured by “what people know and put into use.” (Wikipedia: Information Age, Mar 2007)
1:1 Learning familiarizes students with tools of the times, providing them with advantages necessary to succeed in our modern world. An indication of the impact IT has had on the world, and education in particular, is that many universities now test, in addition to writing, reading and math skills, and the IT skills of entering students. Students scoring below certain levels are required to take mandatory IT classes.
ASM’s laptop program extends from 6th to 12th grade. As per ASM Board Policy, all these students are required to be present with a fully functioning laptop computer during the school year.